[freeciv-ai] Re: Measure the AI ability to harvest resources
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On Mon, Nov 25, 2002 at 06:14:33AM -0800, Raahul Kumar wrote:
>
> --- Raimar Falke <rf13@xxxxxxxxxxxxxxxxx> wrote:
> <snip>
> > > 2: 99:Wang Gon
> > > 2: Settlers: 11 * 40 = 440
> > > 2: Warriors: 13 * 10 = 130
> > > 2: Barracks: 4 * 40 = 160
> > > 2: total = 730 shields
> > > 2: 99:Guntis Ulmanis
> > > 2: Settlers: 19 * 40 = 760
> > > 2: Warriors: 1 * 10 = 10
> > > 2: Diplomat: 22 * 30 = 660
> > > 2: Barracks: 19 * 40 = 760
> > > 2: Courthouse: 5 * 80 = 400
>
> Why is this AI civ building Courthouses? They should not be built ahead of
> improvements like marketplaces/temples, if at all.
Note that this is a low-tech game. If the AI researches something
other these buildings may not be available.
> > Even worst that these shields aren't used to built settlers they also
> > penalize the AI even further by costing upkeep. Wang Gon and Guntis
> > Ulmanis both have to set tax rate to 80% to get enough gold. Richard
> > Lionheart has to sell barracks every third turn even with 100%
> > tax. Genghis has 100% tax and +-0.
>
> Known problem. I'm not sure on how to fix it. I don't want the AI building
> coinage everywhere again, or selling improvements. Ideas? More caravans is the
> best I have come up with. Not brilliant.
Not building Barracks?!
> The only other idea I have is more marketplaces in Cities producing > 1 gold.
> Having settlers build roads first, then irrigation in squares used by own
> cities is another possibility.
>
> > Same game after some more turns (the first player has just finished
> > building one library) (however the AI doesn't build librarys in any
> > other city):
>
> The problem lies in the AI building library in the first place. First comes
> marketplace/temple! Much later, if at all, should any civ be building
> librarys.
> And only in cities where it makes sense.
>
> > 2: 165:Wang Gon
> > 2: Settlers: 43 * 40 = 1720
> > 2: Warriors: 16 * 10 = 160
> > 2: Barracks: 19 * 40 = 760
> > 2: Courthouse: 11 * 80 = 880
>
> Bad! 11 Courthouses is not good.
>
> > 2: total = 3520 shields
> > 2: 165:Guntis Ulmanis
> > 2: Settlers: 22 * 40 = 880
> > 2: Warriors: 1 * 10 = 10
> > 2: Diplomat: 217 * 30 = 6510
>
> What the??? 217 diplomats is far from ideal. Per, the no of reserve diplomats
> needs to be reduced. By 75%, concentrating spys in the outermost cities.
Raimar
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- [freeciv-ai] Re: Measure the AI ability to harvest resources, (continued)
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Raimar Falke, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Raimar Falke, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Raimar Falke, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Raimar Falke, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Raahul Kumar, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources,
Raimar Falke <=
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Gregory Berkolaiko, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Raimar Falke, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Gregory Berkolaiko, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Per I. Mathisen, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Gregory Berkolaiko, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Raahul Kumar, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Per I. Mathisen, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Raahul Kumar, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Per I. Mathisen, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Raahul Kumar, 2002/11/25
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