[freeciv-ai] Re: Measure the AI ability to harvest resources
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On Mon, Nov 25, 2002 at 12:48:21AM +0100, Raimar Falke wrote:
> > 2: 29: Wang Gon:(f s t)=( 71 147 150) (l t s)=( 0 42
> > 108) s= 5648 uf=4000
> > 2: 29: Guntis Ulmanis:(f s t)=( 123 160 162) (l t s)=( 0 11
> > 151) s= 7001 uf=4000
> > 2: 29: Richard Lionheart:(f s t)=( 108 195 92) (l t s)=( 0 30
> > 62) s= 6471 uf=4000
> > 2: 29: Genghis:(f s t)=( 145 173 139) (l t s)=( 0 19
> > 120) s= 7364 uf=4000
>
> 2: 29:Wang Gon
> 2: Settlers: 1 * 40 = 40
> 2: Warriors: 1 * 10 = 10
> 2: Barracks: 2 * 40 = 80
> 2: total = 130 shields
> 2: 29:Guntis Ulmanis
> 2: Settlers: 2 * 40 = 80
> 2: Barracks: 1 * 40 = 40
> 2: total = 120 shields
> 2: 29:Richard Lionheart
> 2: Settlers: 3 * 40 = 120
> 2: Warriors: 1 * 10 = 10
> 2: Barracks: 1 * 40 = 40
> 2: total = 170 shields
> 2: 29:Genghis
> 2: Settlers: 3 * 40 = 120
> 2: Barracks: 1 * 40 = 40
> 2: total = 160 shields
Same game after 100 turns (1AD):
2: 99: Wang Gon:(f s t)=( 440 856 795) (l t s)=( 0 272 523) s=
32452 uf=4000
2: 99: Guntis Ulmanis:(f s t)=(1119 2917 1369) (l t s)=( 0 700 669) s=
87278 uf=4000
2: 99: Richard Lionheart:(f s t)=(1271 2974 647) (l t s)=( 0 444 224) s=
82471 uf=4000
2: 99: Genghis:(f s t)=(1273 2532 984) (l t s)=( 0 514 430) s=
79039 uf=4000
2: 99:Wang Gon
2: Settlers: 11 * 40 = 440
2: Warriors: 13 * 10 = 130
2: Barracks: 4 * 40 = 160
2: total = 730 shields
2: 99:Guntis Ulmanis
2: Settlers: 19 * 40 = 760
2: Warriors: 1 * 10 = 10
2: Diplomat: 22 * 30 = 660
2: Barracks: 19 * 40 = 760
2: Courthouse: 5 * 80 = 400
2: total = 2590 shields
2: 99:Richard Lionheart
2: Settlers: 43 * 40 = 1720
2: Warriors: 1 * 10 = 10
2: Barracks: 20 * 40 = 800
2: total = 2530 shields
2: 99:Genghis
2: Settlers: 36 * 40 = 1440
2: Warriors: 17 * 10 = 170
2: Barracks: 17 * 40 = 680
2: total = 2290 shields
No capitalization.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"I do feel kind of sorry for Microsoft. Their attornies and marketing
force must have tons of ulcers trying to figure out how to beat (not
just co-exist with) a product that has no clearly defined (read
suable) human owner, and that changes on an hourly basis like the
sea changes the layout of the sand on a beach. Severely tough to
fight something like that."
-- David D.W. Downey at linux-kernel
- [freeciv-ai] Measure the AI ability to harvest resources, Raimar Falke, 2002/11/24
- [freeciv-ai] Re: Measure the AI ability to harvest resources,
Raimar Falke <=
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Raimar Falke, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Raimar Falke, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Raimar Falke, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Raahul Kumar, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Raimar Falke, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Gregory Berkolaiko, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Raimar Falke, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Gregory Berkolaiko, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Per I. Mathisen, 2002/11/25
- [freeciv-ai] Re: Measure the AI ability to harvest resources, Gregory Berkolaiko, 2002/11/25
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