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[freeciv-ai] Re: Measure the AI ability to harvest resources
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[freeciv-ai] Re: Measure the AI ability to harvest resources

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To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: Freeciv AI development <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: Measure the AI ability to harvest resources
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Mon, 25 Nov 2002 15:25:43 +0000 (GMT)

On Mon, 25 Nov 2002, Raimar Falke wrote:

> On Mon, Nov 25, 2002 at 03:00:21PM +0000, Gregory Berkolaiko wrote:
> > On Mon, 25 Nov 2002, Raahul Kumar wrote:
> > 
> > > 
> > > --- Raimar Falke <rf13@xxxxxxxxxxxxxxxxx> wrote:
> > > <snip>
> > > > > 2: 99:Wang Gon
> > > > > 2:               Settlers: 11 * 40 = 440
> > > > > 2:               Warriors: 13 * 10 = 130
> > > > > 2:               Barracks: 4 * 40 = 160
> > > > > 2:   total = 730 shields
> > > > > 2: 99:Guntis Ulmanis
> > > > > 2:               Settlers: 19 * 40 = 760
> > > > > 2:               Warriors: 1 * 10 = 10
> > > > > 2:               Diplomat: 22 * 30 = 660
> > 
> > Shurely some mishtake here.  AI doesn't build diplomats yet!
> 
> I think the logging is ok. It is the researchcost. I think that even
> under this situation the AI should cope since a high researchcost only
> stretch time.
> 
> What guntis can build at turn 100: library, courthouse,
> capitalization, diplomat, settler and warrior.
> 
> So from these 6 the AI chooses the diplomat.

Oh, yes, I forgot, diplomat is a fall-back in present code.

G.




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