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[freeciv-ai] Re: Measure the AI ability to harvest resources
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[freeciv-ai] Re: Measure the AI ability to harvest resources

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To: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: Measure the AI ability to harvest resources
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 25 Nov 2002 10:12:07 +0000 (GMT)

On Mon, 25 Nov 2002, Raimar Falke wrote:
> > > > I haven't searched why the server AIs perform badly. It is quite
> > > > possible that they built warriors or barracks.
> > >
> > > Looks like I know the errors of the server-AI.
> >
> > I believe your conclusion is premature. Check worker placements in those
> > cities. Do the cities get enough food?
>
> Even if they don't get enough food this isn't an excuse to build
> barracks.

I don't know if this is because it uses barracks as fallbacks (possible
since it has so little tech == so few other things to build) or because it
wants to build warriors later.

If it is the former, then barracks is indeed a bad choice, and
capitalization might even be better. But the case of researchcost 100 is a
bit odd. I'll look at it, though.

What _should_ it be building instead of settlers, though? Perhaps military
units?

I forgot one additional AI problem:
 - The AI doesn't understand that although the city may be short of food
at its current size, there may be sufficient food for a settler after it
has shrunk by one. The impact of this is probably not big once the AI
learns to optimize cities for food since getting enough food is rarely a
problem if you only know how...

  - Per



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