[Freeciv] Re: Diplomacy
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On Fri, 14 Feb 2003, Christian Knoke wrote:
> > It is not (very) technical. It just takes forever for the AI (or you) to
> > get embassies with each other.
>
> Ah. Search a city with a mountain nearby. Put a phalanx on it. Put a
> diplomat on it. Make embassy next turn.
>
> Or: Put 2 phalanx on forest/river near city. Wait til (auto)attack capacity is
> spent. Make embassy.
Yes, as any veteran player knows.
But that's the catch. AI diplomacy is a feature that should make freeciv a
more interesting game for people new to civ-alikes, too.
- Per
- [Freeciv] Re: Diplomacy, (continued)
- [Freeciv] Re: Diplomacy, John Wheeler, 2003/02/14
- [Freeciv] Re: Diplomacy, Reinier Post, 2003/02/14
- [Freeciv] Re: Diplomacy, Andrey Kotrekhov, 2003/02/18
- [Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/18
- [Freeciv] Re: Diplomacy, Gregory Berkolaiko, 2003/02/18
[Freeciv] Re: Diplomacy, Christian Knoke, 2003/02/14
- [Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/14
- [Freeciv] Re: Diplomacy, Christian Knoke, 2003/02/14
- [Freeciv] Re: Diplomacy,
Per I. Mathisen <=
- [Freeciv] Re: Diplomacy, Christian Knoke, 2003/02/14
- [Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/17
- [Freeciv] Re: Diplomacy, Christian Knoke, 2003/02/17
- [Freeciv] Re: [Freeciv-Dev] Re: Re: Diplomacy, Per I. Mathisen, 2003/02/17
- [Freeciv] Re: [Freeciv-Dev] Re: Re: Diplomacy, Christian Knoke, 2003/02/17
[Freeciv] Re: Diplomacy, Christoph Petschnig, 2003/02/17
[Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/17
[Freeciv] Re: Diplomacy, Ross Wetmore, 2003/02/17
[Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/17
[Freeciv] Re: Diplomacy, Gregory Berkolaiko, 2003/02/18
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