[Freeciv] Re: [Freeciv-Dev] Re: Re: Diplomacy
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, 17 Feb 2003, Christian Knoke wrote:
> >- The "No Contact" status is removed from the list of treaties, since it
> > doesn't play any role (it never did). Default will now be Neutral.
>
> What about AI, will it also be neutral?
Yes. This is the default in the AI diplomacy patch.
> >- "Contact with X" is redefined as "one of your ground units have been
> > adjacent to one of player X's ground units this turn".
> >- If you have embassy or contact with a player, you can meet with him/her
> > (this turn). The possibility of meet through contact is regulated with a
> > server option, which defaults to on.
>
> Will AI still work, when it is set to off?
Yes.
> >- You can give away an embassy to the other player as part of the
> > diplomatic meeting.
> >- Shared vision requires an embassy.
>
> I think, two embassies should be required for alliance, maybe peace, too.
Alliance, ok. Peace should be possible without, I think.
- Per
- [Freeciv] Re: Diplomacy, (continued)
- [Freeciv] Re: Diplomacy, Christian Knoke, 2003/02/14
- [Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/14
- [Freeciv] Re: Diplomacy, Christian Knoke, 2003/02/14
- [Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/14
- [Freeciv] Re: Diplomacy, Christian Knoke, 2003/02/14
- [Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/17
- [Freeciv] Re: Diplomacy, Christian Knoke, 2003/02/17
- [Freeciv] Re: [Freeciv-Dev] Re: Re: Diplomacy,
Per I. Mathisen <=
- [Freeciv] Re: [Freeciv-Dev] Re: Re: Diplomacy, Christian Knoke, 2003/02/17
- [Freeciv] Re: Diplomacy, Christoph Petschnig, 2003/02/17
- [Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/17
- [Freeciv] Re: Diplomacy, Ross Wetmore, 2003/02/17
- [Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/17
- [Freeciv] Re: Diplomacy, Gregory Berkolaiko, 2003/02/18
|
|