[Freeciv] Re: Diplomacy
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You should require Writing to exchange Embassies.
It should also be a mutual exchange.
Can you terminate it? It is auto-terminated when war is declared?
Cheers,
RossW
=====
Per I. Mathisen wrote:
> Ok, here is a revised suggestion:
> - The "No Contact" status is removed from the list of treaties, since it
> doesn't play any role (it never did). Default will now be Neutral.
> - "Contact with X" is redefined as "one of your ground units have been
> adjacent to one of player X's ground units this turn".
> - If you have embassy or contact with a player, you can meet with him/her
> (this turn). The possibility of meet through contact is regulated with a
> server option, which defaults to on.
> - You can give away an embassy to the other player as part of the
> diplomatic meeting.
> - Shared vision requires an embassy.
>
> Does this sound ok?
>
> - Per
- [Freeciv] Re: Diplomacy, (continued)
- [Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/14
- [Freeciv] Re: Diplomacy, Christian Knoke, 2003/02/14
- [Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/14
- [Freeciv] Re: Diplomacy, Christian Knoke, 2003/02/14
- [Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/17
- [Freeciv] Re: Diplomacy, Christian Knoke, 2003/02/17
- [Freeciv] Re: [Freeciv-Dev] Re: Re: Diplomacy, Per I. Mathisen, 2003/02/17
- [Freeciv] Re: [Freeciv-Dev] Re: Re: Diplomacy, Christian Knoke, 2003/02/17
- [Freeciv] Re: Diplomacy, Christoph Petschnig, 2003/02/17
- [Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/17
- [Freeciv] Re: Diplomacy,
Ross Wetmore <=
- [Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/17
- [Freeciv] Re: Diplomacy, Gregory Berkolaiko, 2003/02/18
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