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[Freeciv] Re: Diplomacy

[Freeciv] Re: Diplomacy

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv] Re: Diplomacy
From: Ross Wetmore <rwetmore@xxxxxxxxxxxx>
Date: Mon, 17 Feb 2003 15:47:12 -0500

You should require Writing to exchange Embassies.
It should also be a mutual exchange.
Can you terminate it? It is auto-terminated when war is declared?


Per I. Mathisen wrote:
> Ok, here is a revised suggestion:
>  - The "No Contact" status is removed from the list of treaties, since it
> doesn't play any role (it never did). Default will now be Neutral.
>  - "Contact with X" is redefined as "one of your ground units have been
> adjacent to one of player X's ground units this turn".
>  - If you have embassy or contact with a player, you can meet with him/her
> (this turn). The possibility of meet through contact is regulated with a
> server option, which defaults to on.
>  - You can give away an embassy to the other player as part of the
> diplomatic meeting.
>  - Shared vision requires an embassy.
> Does this sound ok?
>   - Per

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