[Freeciv] Re: Diplomacy
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On Fri, Feb 14, 2003 at 08:26:01PM +0000, Per I. Mathisen wrote:
>
> On Fri, 14 Feb 2003, Christian Knoke wrote:
> > > It is not (very) technical. It just takes forever for the AI (or you) to
> > > get embassies with each other.
> >
> > Ah. Search a city with a mountain nearby. Put a phalanx on it. Put a
> > diplomat on it. Make embassy next turn.
> >
> > Or: Put 2 phalanx on forest/river near city. Wait til (auto)attack capacity
> > is
> > spent. Make embassy.
>
> Yes, as any veteran player knows.
>
> But that's the catch. AI diplomacy is a feature that should make freeciv a
> more interesting game for people new to civ-alikes, too.
Ah. Hhm. Long hhm. Then I'm for an "embassyoncontact" option.
I have thought you need it for the AI (because it is too silly to
make embassy). So, if some newbies want their fun, ok for me, but
don't take me mine 8-:
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv] Re: Diplomacy, (continued)
[Freeciv] Re: Diplomacy, Christian Knoke, 2003/02/14
- [Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/14
- [Freeciv] Re: Diplomacy, Christian Knoke, 2003/02/14
- [Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/14
- [Freeciv] Re: Diplomacy,
Christian Knoke <=
- [Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/17
- [Freeciv] Re: Diplomacy, Christian Knoke, 2003/02/17
- [Freeciv] Re: [Freeciv-Dev] Re: Re: Diplomacy, Per I. Mathisen, 2003/02/17
- [Freeciv] Re: [Freeciv-Dev] Re: Re: Diplomacy, Christian Knoke, 2003/02/17
[Freeciv] Re: Diplomacy, Christoph Petschnig, 2003/02/17
[Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/17
[Freeciv] Re: Diplomacy, Ross Wetmore, 2003/02/17
[Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/17
[Freeciv] Re: Diplomacy, Gregory Berkolaiko, 2003/02/18
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