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[Freeciv] Re: How to solve ICS - increasing settlercost
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[Freeciv] Re: How to solve ICS - increasing settlercost

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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: How to solve ICS - increasing settlercost
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Date: Thu, 15 Aug 2002 18:24:43 +0200

On Thu, Aug 15, 2002 at 05:28:44PM +0200, Raimar Falke wrote:
> 
> On Thu, Aug 15, 2002 at 11:13:25AM -0400, Miguel Farah wrote:
> >  Raimar Falke [15/08/2002 10:54] dijo/said:
> > >
> > >On Thu, Aug 15, 2002 at 10:40:08AM -0400, Miguel Farah wrote:
> > >>  Raimar Falke [14/08/2002 16:49] dijo/said:
> > >> >
> > >> >On Wed, Aug 14, 2002 at 08:31:34PM +0000, Per I. Mathisen wrote:
> > >> >> 
> > >> >> On Wed, 14 Aug 2002, Thomas Strub wrote:
> > >> >> > many people are complaining about ICS or smallpox. Me not, i like to
> > >> >> > build cities like measles. But if want to prevent me from doing that
> > >> >> > perhaps the following suggestion will help.
> > >> >> >
> > >> >> > 1. Increase the number of shields a settler costs with every 
> > >> >> > settler is
> > >> >> > build. There are some nuances but they can be discused later.
> > >> >> 
> > >> >> I don't like this. It undue penalized big maps and players who like
> > >> >> playing big empires. Instead, I would increase the cost of ownership 
> > >> >> for
> > >> >> multiple cities. This is the civ way, IMHO.
> > >> >
> > >> >The idea is that any given player can only found x cities per y
> > >> >turns. Where x and y stay the same for player A at -3000 and for
> > >> >player B at 1980.
> > >> 
> > >> This, of course, affects equally ICSers and nonICSers.
> > >> 
> > >> One thing I sometimes do is load N settlers into a transport, send them
> > >> to a big unoccupied island, and build cities in them in at most N+1
> > >> turns... even if I put the cities distant from each other, I'll still be
> > >> penalized.
> > >
> > >I don't understand. For what are you penalized?
> > 
> > For founding X cities in Y turns.
> 
> Why? I still don't understand.

Miguel thought that there is a bound of cities that can be created in a round. 
Something like 3 cities in 5 rounds. So he could't create 8 cities with his 
full transport in 1 round.
The idea behind increasing settlercosts is that your settleroutput would be 
linear in time. Usually double munber of cities double output of settlers. With 
increasing settlercost double number of citites don't give double output from 
settlers.


Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxx
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