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[Freeciv] Re: How to solve ICS - increasing settlercost
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[Freeciv] Re: How to solve ICS - increasing settlercost

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To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: "Per I. Mathisen" <per@xxxxxxxxxxx>, Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>, freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: How to solve ICS - increasing settlercost
From: Miguel Farah <miguel@xxxxx>
Date: Thu, 15 Aug 2002 10:40:08 -0400

 Raimar Falke [14/08/2002 16:49] dijo/said:
>
>On Wed, Aug 14, 2002 at 08:31:34PM +0000, Per I. Mathisen wrote:
>> 
>> On Wed, 14 Aug 2002, Thomas Strub wrote:
>> > many people are complaining about ICS or smallpox. Me not, i like to
>> > build cities like measles. But if want to prevent me from doing that
>> > perhaps the following suggestion will help.
>> >
>> > 1. Increase the number of shields a settler costs with every settler is
>> > build. There are some nuances but they can be discused later.
>> 
>> I don't like this. It undue penalized big maps and players who like
>> playing big empires. Instead, I would increase the cost of ownership for
>> multiple cities. This is the civ way, IMHO.
>
>The idea is that any given player can only found x cities per y
>turns. Where x and y stay the same for player A at -3000 and for
>player B at 1980.

This, of course, affects equally ICSers and nonICSers.

One thing I sometimes do is load N settlers into a transport, send them
to a big unoccupied island, and build cities in them in at most N+1
turns... even if I put the cities distant from each other, I'll still be
penalized.



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