[Freeciv] Re: How to solve ICS - increasing settlercost
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On Wed, 14 Aug 2002, Thomas Strub wrote:
> many people are complaining about ICS or smallpox. Me not, i like to
> build cities like measles. But if want to prevent me from doing that
> perhaps the following suggestion will help.
>
> 1. Increase the number of shields a settler costs with every settler is
> build. There are some nuances but they can be discused later.
I don't like this. It undue penalized big maps and players who like
playing big empires. Instead, I would increase the cost of ownership for
multiple cities. This is the civ way, IMHO.
> 2.3 With increasing settlercost the unit which is making terrain
> improvements is getting very expensive. So noone will do
> terrainimprovements. Should there be a terrain-improvement-unit?
I want a terrain-improvement-unit (a "worker" in civ3 terminology) in any
case. I have this in my private ruleset which I use for playing and I like
it a lot.
Yours
Per
- [Freeciv] How to solve ICS - increasing settlercost, Thomas Strub, 2002/08/14
- [Freeciv] Re: How to solve ICS - increasing settlercost, Raimar Falke, 2002/08/14
- [Freeciv] Re: How to solve ICS - increasing settlercost,
Per I. Mathisen <=
- [Freeciv] Re: How to solve ICS - increasing settlercost, Raimar Falke, 2002/08/14
- [Freeciv] Re: How to solve ICS - increasing settlercost, Miguel Farah, 2002/08/15
- [Freeciv] Re: How to solve ICS - increasing settlercost, Raimar Falke, 2002/08/15
- [Freeciv] Re: How to solve ICS - increasing settlercost, Miguel Farah, 2002/08/15
- [Freeciv] Re: How to solve ICS - increasing settlercost, Raimar Falke, 2002/08/15
- [Freeciv] Re: How to solve ICS - increasing settlercost, Thomas Strub, 2002/08/15
- [Freeciv] Re: How to solve ICS - increasing settlercost, Raimar Falke, 2002/08/15
[Freeciv] Re: How to solve ICS - increasing settlercost, Thomas Strub, 2002/08/14
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