[Freeciv] Re: Some questions
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Paul Dean <Paul@xxxxxxxxxxxxxxx> wrote:
Someone pointed out to me a potential problem with it - that players
will always build on mountains and hills because they don't have to
use the center square. This may make warfare unfeasibly difficult
because defense will be so much more effective than offense.
They can't do that because you can't choose which tile to work on in a size
1 city: it has to be the city center. I intend to keep min_city_center_food
at 1, so if you build a city on very bad terrain, it will simply starve (the
AI is having this exact problem and a patch is in the works right now). You
can use two settlers to make it possible if there is a better food square
nearby, but normally it's not worth it. This further reduces the benefit
from building a new city because the automatic terrain upgrade is not as
great as before. As a side benefit, it will make settling on the poles much
less desirable, which the AI tends to do a lot.
To allow for city growth at the begining, the food value of certain terrain
(grassland 2->3 and plains 1->2) and food specials will have to be raised,
so does the food penalty threshold under despotism (2->3), as suggested by
K. (I originally gave the city center some extra food, which is not as good
an idea.)
We'll just have to see how it works out in practice...
It will probably need some tweaking, but on the whole it looks pretty good,
IMHO.
Mike
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- [Freeciv] Re: the struggle against city smallpox (was: Some questions), (continued)
[Freeciv] Re: Some questions, Mike Jing, 2000/12/19
[Freeciv] Re: Some questions, Mike Jing, 2000/12/19
[Freeciv] Re: Some questions, Mike Jing, 2000/12/25
[Freeciv] Re: Some questions,
Mike Jing <=
[Freeciv] Re: Some questions, Mike Jing, 2000/12/25
[Freeciv] Re: some questions, K, 2000/12/27
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