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[Freeciv] Re: Some questions
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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: Some questions
From: "Mike Jing" <miky40@xxxxxxxxxxx>
Date: Mon, 25 Dec 2000 16:57:03 -0500
Reply-to: mike_jing@xxxxxxxxx

Andrew McGuinness <andrew_mcguinness@xxxxxxxxxxx> wrote:

On Mon, Dec 25, 2000 at 10:01:52AM -0500, Mike Jing wrote:
>
> To allow for city growth at the begining, the food value of > certain terrain (grassland 2->3 and plains 1->2) and food > specials will have to be raised, so does the food penalty > threshold under despotism (2->3), as suggested by K. > (I originally gave the city center some extra food, which is > not as good an idea.)
>
I'm not sure about increasing the food value of grassland and plains - that would certainly increase city growth by making it much easier to support very large cities, but it would completely change the game
in the process.

I am concerned about that also. It all depends on how it turns out in real playtesting. One good thing about it is that it might not be necessary to change the grananry size at all because of all the extra food that can be produced. The disadvantage is of course that it will be much more difficult to settle on less favorable terrain. But that will make a good case for the food caravan...

Have you thought of just increasing the frequency of specials? That would counter ICS by more or less forcing people to build cities on specials, if they want them to grow or produce settlers, making it more difficult to find suitable city sites, but make the game play more like we are used to for those cities themselves.

I am a bit reluctant to give too much stress to specials, but it might be just what we need. Fortunately, all these variables are easily tweakable, either as a server option or in the rulesets.

Just something to consider in your testing...

Hopefully it will get into CVS soon...

Mike
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