[Freeciv-Dev] Re: (PR#14248) A new effect to increase city vision range
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14248 >
On Thu, 13 Oct 2005, Benedict Adamson wrote:
> Walls are rather useful as it is.
Only if you play against the AI.
- Per
- [Freeciv-Dev] Re: (PR#14248) Radar station, Per I. Mathisen, 2005/10/12
- [Freeciv-Dev] (PR#14248) Radar station, Guest, 2005/10/12
- [Freeciv-Dev] (PR#14248) Radar station, Guest, 2005/10/12
- [Freeciv-Dev] (PR#14248) Radar station, Jason Short, 2005/10/12
- [Freeciv-Dev] Re: (PR#14248) Radar station, Jason Short, 2005/10/12
- [Freeciv-Dev] (PR#14248) Radar station, Jason Short, 2005/10/12
- [Freeciv-Dev] (PR#14248) A new effect to increase city vision range, Guest, 2005/10/13
- [Freeciv-Dev] Re: (PR#14248) A new effect to increase city vision range, Per I. Mathisen, 2005/10/13
- [Freeciv-Dev] (PR#14248) A new effect to increase city vision range, Guest, 2005/10/13
- [Freeciv-Dev] Re: (PR#14248) A new effect to increase city vision range, Benedict Adamson, 2005/10/13
- [Freeciv-Dev] Re: (PR#14248) A new effect to increase city vision range,
Per I. Mathisen <=
- [Freeciv-Dev] (PR#14248) A new effect to increase city vision range, Guest, 2005/10/14
- [Freeciv-Dev] Re: (PR#14248) A new effect to increase city vision range, Jason Short, 2005/10/14
- [Freeciv-Dev] (PR#14248) A new effect to increase city vision range, Guest, 2005/10/14
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