[Freeciv-Dev] (PR#14248) A new effect to increase city vision range
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14248 >
Another reason why there should be also another imrpovement that
increases a city's vision range. Suppose, we have a city on a seacoast
near a gulf. If there is no radar station improvement, then we have to
build city walls and Airport or SDI defense to control the gulf. Is it
logical ? A city on the seacoast needs the coastal defense more. So, I
would build Coastal Defense and Radar Station. That's what I deserve
while playing some games, especially on islands.
Sincerely,
Sayenko Alexander
- [Freeciv-Dev] (PR#14248) Radar station, (continued)
- [Freeciv-Dev] (PR#14248) Radar station, Guest, 2005/10/12
- [Freeciv-Dev] (PR#14248) Radar station, Guest, 2005/10/12
- [Freeciv-Dev] (PR#14248) Radar station, Jason Short, 2005/10/12
- [Freeciv-Dev] Re: (PR#14248) Radar station, Jason Short, 2005/10/12
- [Freeciv-Dev] (PR#14248) Radar station, Jason Short, 2005/10/12
- [Freeciv-Dev] (PR#14248) A new effect to increase city vision range, Guest, 2005/10/13
- [Freeciv-Dev] Re: (PR#14248) A new effect to increase city vision range, Per I. Mathisen, 2005/10/13
- [Freeciv-Dev] (PR#14248) A new effect to increase city vision range, Guest, 2005/10/13
- [Freeciv-Dev] Re: (PR#14248) A new effect to increase city vision range, Benedict Adamson, 2005/10/13
- [Freeciv-Dev] Re: (PR#14248) A new effect to increase city vision range, Per I. Mathisen, 2005/10/13
- [Freeciv-Dev] (PR#14248) A new effect to increase city vision range,
Guest <=
- [Freeciv-Dev] Re: (PR#14248) A new effect to increase city vision range, Jason Short, 2005/10/14
- [Freeciv-Dev] (PR#14248) A new effect to increase city vision range, Guest, 2005/10/14
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