[Freeciv-Dev] (PR#14248) Radar station
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14248 >
One final thing...you should use the development version, not 2.0. If
we're to change the ruleset for the next release it needs to be
playtested alongside the other changes.
- [Freeciv-Dev] Re: (PR#14248) Radar station, Per I. Mathisen, 2005/10/12
- [Freeciv-Dev] (PR#14248) Radar station, Guest, 2005/10/12
- [Freeciv-Dev] (PR#14248) Radar station, Guest, 2005/10/12
- [Freeciv-Dev] (PR#14248) Radar station, Jason Short, 2005/10/12
- [Freeciv-Dev] Re: (PR#14248) Radar station, Jason Short, 2005/10/12
- [Freeciv-Dev] (PR#14248) Radar station,
Jason Short <=
- [Freeciv-Dev] (PR#14248) A new effect to increase city vision range, Guest, 2005/10/13
- [Freeciv-Dev] Re: (PR#14248) A new effect to increase city vision range, Per I. Mathisen, 2005/10/13
- [Freeciv-Dev] (PR#14248) A new effect to increase city vision range, Guest, 2005/10/13
- [Freeciv-Dev] Re: (PR#14248) A new effect to increase city vision range, Benedict Adamson, 2005/10/13
- [Freeciv-Dev] Re: (PR#14248) A new effect to increase city vision range, Per I. Mathisen, 2005/10/13
- [Freeciv-Dev] (PR#14248) A new effect to increase city vision range, Guest, 2005/10/14
- [Freeciv-Dev] Re: (PR#14248) A new effect to increase city vision range, Jason Short, 2005/10/14
- [Freeciv-Dev] (PR#14248) A new effect to increase city vision range, Guest, 2005/10/14
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