[Freeciv-Dev] (PR#9818) Inland lakes and borders
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To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#9818) Inland lakes and borders |
From: |
"Mateusz Stefek" <mstefek@xxxxxxxxx> |
Date: |
Fri, 27 Aug 2004 08:21:56 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9818 >
- MAXIMUM_CLAIMED_OCEAN_SIZE (20)
+ MAXIMUM_CLAIMED_OCEAN_SIZE (20)
Index: maphand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/maphand.c,v
retrieving revision 1.143
diff -u -r1.143 maphand.c
--- maphand.c 24 Aug 2004 20:27:11 -0000 1.143
+++ maphand.c 26 Aug 2004 12:15:17 -0000
@@ -40,6 +40,14 @@
#include "maphand.h"
+#define MAXIMUM_CLAIMED_OCEAN_SIZE (20)
+
+/* Continent which is adjacent to a given ocean. -1 if the ocean is surrounded
+ by more than one continent */
+Continent_id lake_surrounders[MAP_NCONT];
+
+int ocean_sizes[MAP_NCONT];
+
/**************************************************************************
Number this tile and nearby tiles (recursively) with the specified
continent number, using a flood-fill algorithm.
@@ -65,11 +73,45 @@
}
/**************************************************************************
+ Calculate lake_surrounders[] and ocean_sizes[] arrays
+**************************************************************************/
+static void calculate_inland_lakes(void)
+{
+ int i;
+
+ for (i = 1; i <= map.num_oceans; i++) {
+ ocean_sizes[i] = 0;
+ lake_surrounders[i] = 0;
+ }
+
+ whole_map_iterate(x, y) {
+ Continent_id cont = map_get_continent(x, y);
+ if (cont > 0) {
+ /* land */
+ adjc_iterate(x, y, x2, y2) {
+ Continent_id cont2 = map_get_continent(x2, y2);
+ if (cont2 < 0) {
+ if (lake_surrounders[-cont2] == 0) {
+ lake_surrounders[-cont2] = cont;
+ } else if (lake_surrounders[-cont2] != cont) {
+ lake_surrounders[-cont2] = -1;
+ }
+ }
+ } adjc_iterate_end;
+ } else {
+ ocean_sizes[-cont]++;
+ }
+ } whole_map_iterate_end;
+}
+
+/**************************************************************************
Assign continent and ocean numbers to all tiles, and set
map.num_continents and map.num_oceans.
Continents have numbers 1 to map.num_continents _inclusive_.
Oceans have (negative) numbers -1 to -map.num_oceans _inclusive_.
+
+ Also recalculate ocean_sizes[] and lake_surrounders[] arrays
**************************************************************************/
void assign_continent_numbers(void)
{
@@ -98,6 +140,8 @@
}
} whole_map_iterate_end;
+ calculate_inland_lakes();
+
freelog(LOG_VERBOSE, "Map has %d continents and %d oceans",
map.num_continents, map.num_oceans);
}
@@ -1410,37 +1454,47 @@
}
/*************************************************************************
- Returns TRUE if the given ocean tile is surrounded by at least 5 land
- tiles of the same continent (N.B. will probably need modifications to
- deal with topologies in which tiles do not have 8 neighbours). If this
- is the case, the continent number of the land tiles is returned in *contp.
- If multiple continents border the tile, FALSE is always returned.
- This enables small seas (usually long inlets or inland lakes) to be
- claimed by nations, rather than remaining as international waters. This
- should in the long run perhaps be replaced with more general detection
- of inland seas.
+ Ocean tile can be claimed iff one of the following conditions stands:
+ a) it is an inland lake not larger than MAXIMUM_OCEAN_SIZE
+ b) it is adjacent to only one continent and not more than two ocean tiles
+ c) It is one tile away from a city (This function doesn't check it)
+ The city, which claims the ocean has to be placed on the correct continent.
+ in case a) The continent which surrounds the inland lake
+ in case b) The only continent which is adjacent to the tile
+ The correct continent is returned in *contp.
*************************************************************************/
static bool is_claimed_ocean(int x, int y, Continent_id *contp)
{
- Continent_id cont = 0, numland = 0;
-
- adjc_iterate(x, y, xp, yp) {
- if (!is_ocean(map_get_terrain(xp, yp))) {
- Continent_id thiscont = map_get_continent(xp, yp);
-
- if (cont == 0) {
- cont = thiscont;
- }
- if (cont == thiscont) {
- numland++;
- } else {
- return FALSE;
+ Continent_id cont = map_get_continent(x, y);
+ Continent_id cont2, other;
+ int ocean_tiles;
+
+ if (ocean_sizes[-cont] <= MAXIMUM_CLAIMED_OCEAN_SIZE &&
+ lake_surrounders[-cont] > 0) {
+ *contp = lake_surrounders[-cont];
+ return TRUE;
+ }
+
+ other = 0;
+ ocean_tiles = 0;
+ adjc_iterate(x, y, x2, y2) {
+ cont2 = map_get_continent(x2, y2);
+ if (cont2 == cont) {
+ ocean_tiles++;
+ } else {
+ if (other == 0) {
+ other = cont2;
+ } else if (other != cont2) {
+ return FALSE;
}
}
} adjc_iterate_end;
-
- *contp = cont;
- return (numland >= 5);
+ if (ocean_tiles <= 2) {
+ *contp = other;
+ return TRUE;
+ } else {
+ return FALSE;
+ }
}
/*************************************************************************
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, (continued)
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Jason Short, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Gregory Berkolaiko, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Gregory Berkolaiko, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Per I. Mathisen, 2004/08/26
- [Freeciv-Dev] (PR#9818) Inland lakes and borders, Mateusz Stefek, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Jason Short, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Jason Short, 2004/08/26
- [Freeciv-Dev] (PR#9818) Inland lakes and borders, Mateusz Stefek, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Jason Short, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Per I. Mathisen, 2004/08/27
- [Freeciv-Dev] (PR#9818) Inland lakes and borders,
Mateusz Stefek <=
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Jason Short, 2004/08/27
- [Freeciv-Dev] (PR#9818) Inland lakes and borders, Marcelo Burda, 2004/08/27
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Jason Short, 2004/08/27
[Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Gregory Berkolaiko, 2004/08/30
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