[Freeciv-Dev] Re: (PR#9818) Inland lakes and borders
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9818 >
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> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9818 >
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> if a lacs is less than 10 tiles it can't have a isle inside (as tiny
> iseles are avoides by generator, the code get more simple as size is
> already done in my patch.
What about in hex topologies?
jason
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, (continued)
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Per I. Mathisen, 2004/08/26
- [Freeciv-Dev] (PR#9818) Inland lakes and borders, Mateusz Stefek, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Jason Short, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Jason Short, 2004/08/26
- [Freeciv-Dev] (PR#9818) Inland lakes and borders, Mateusz Stefek, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Jason Short, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Per I. Mathisen, 2004/08/27
- [Freeciv-Dev] (PR#9818) Inland lakes and borders, Mateusz Stefek, 2004/08/27
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Jason Short, 2004/08/27
- [Freeciv-Dev] (PR#9818) Inland lakes and borders, Marcelo Burda, 2004/08/27
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders,
Jason Short <=
[Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Gregory Berkolaiko, 2004/08/30
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