[Freeciv-Dev] Re: (PR#7123) mouse control
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7123 >
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7123 >
>
> On Sat, Jan 17, 2004 at 10:42:07AM -0800, Arnstein Lindgard wrote:
>> However it seems that gui-fs will be more geared towards single
>> player
>
> This isn't the case. Please say if I go into this direction.
Surely, as the FS client will have much more of the map available then
this would be a massive advantage in multiplayer. Especially if you
can iconify the GUI and have nothing but map.
>> and good looking graphics, so maybe there just as well could
>> be differences in interface. If you just play to win, you'd want
>
>> - non isometric view
>
> Since I personally doesn't like isometric view I have never tested
> an isometric tileset with gui-fs.
Remember that I've been designing the GUI with isometric tilesets in
mind, mainly because they're larger. When using the trident tileset
a lot more information can be shown. So for instance an area that
displays 3 x 2 full sized isometric units (64x48) will hold 6 x 3
trident sized units (30x30) or 3 x 3 isotrident sized units (64x32).
>> - no double clicks to open cities
>
> This is a minor change to (the currently non-existing) code.
See below for my thoughts on this.
>> - "messages" and "cities" windows that do not obscure your tactical
>> map completely
>
> This has more impact. Note that there is currently no message window
> planned. Morgan has already the idea of having two sizes for the
> various tabs.
I'm thinking of making a compact city popup that is the same size as
the Main GUI and would appear over it. It would pretty much have
only the city map, city output and worklists as these tend to be the
most used. Useful for when you only want quick changes without
obscuring the map. The full size and compact size could be switched
between with a single maximize/minimize button or keypress. A switch
in the 'Settings page' would allow you to define which is opened by
default.
Or maybe the compact could be opened by holding the left button over a
city (as it is now) and the full one could be opened by double
clicking?
I intend to this with all the reports (Cities, Units, etc) as well,
compact size for quick access, full size for detailed information.
-Morgan
- [Freeciv-Dev] Re: Betr: Re: (PR#7123) Metaissue for FS, Jason Short, 2004/01/04
- [Freeciv-Dev] Re: Betr: Re: (PR#7123) Metaissue for FS, Raimar Falke, 2004/01/04
- [Freeciv-Dev] Re: (PR#7123) Metaissue for FS, Raimar Falke, 2004/01/04
- [Freeciv-Dev] Re: (PR#7123) mouse control, Raimar Falke, 2004/01/17
- [Freeciv-Dev] Re: (PR#7123) mouse control, Arnstein Lindgard, 2004/01/17
- [Freeciv-Dev] Re: (PR#7123) mouse control, Jason Short, 2004/01/17
- [Freeciv-Dev] Re: (PR#7123) mouse control, Raimar Falke, 2004/01/18
- [Freeciv-Dev] Re: (PR#7123) mouse control, Raimar Falke, 2004/01/18
- [Freeciv-Dev] Re: (PR#7123) mouse control,
Morgan Jones <=
- [Freeciv-Dev] Re: (PR#7123) mouse control, Morgan Jones, 2004/01/18
- [Freeciv-Dev] Re: (PR#7123) mouse control, Raimar Falke, 2004/01/19
- [Freeciv-Dev] Re: (PR#7123) mouse control, Morgan Jones, 2004/01/19
- [Freeciv-Dev] Re: (PR#7123) mouse control, Jason Short, 2004/01/19
- [Freeciv-Dev] Re: (PR#7123) mouse control, Raimar Falke, 2004/01/20
- [Freeciv-Dev] Re: (PR#7123) mouse control, Morgan Jones, 2004/01/26
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