Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2004:
[Freeciv-Dev] Re: (PR#7123) mouse control
Home

[Freeciv-Dev] Re: (PR#7123) mouse control

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: i-freeciv-lists@xxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7123) mouse control
From: "Morgan Jones" <morgan.jones@xxxxxxxxxxxxxxx>
Date: Mon, 26 Jan 2004 15:20:37 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7123 >

>> Maybe it's a MUI client only feature. If I right click on a city or
>> unit a menu comes up that lists all the orders or actions that that
>> city or unit can currently do.
>> 
>> So for a settler it might have 'Goto', 'Build City', 'Irrigate',
>> etc. This would change depending where the settler was (if it was
>> on a city 'Build City' would become 'Add to City').
> 
> A context menu.

That's the one.  I knew there was a name for them.  
 
>> I don't know if we need this in the FS client or not. I guess if we
>> introduce orders buttons then its kind of redundant.
> 
> I didn't plan to use context menus. I also didn't plan to use normal
> menus.

Not a problem then.
  
     -Morgan




[Prev in Thread] Current Thread [Next in Thread]