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[Freeciv-Dev] Re: (PR#7123) mouse control
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[Freeciv-Dev] Re: (PR#7123) mouse control

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To: i-freeciv-lists@xxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7123) mouse control
From: "Arnstein Lindgard" <a-l@xxxxxxx>
Date: Sat, 17 Jan 2004 10:42:07 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7123 >

On Sat, 17 Jan 2004 06:36:13 -0800 Raimar Falke wrote:
> mapview:
>  - left click: popup city, select unit, popup unit stack
>  - left drag: nothing
>  - middle click: popup tile info
>  - right click: center view, deselect cities
>  - right drag: select cities

Currently in gtk[12] there is also an option of left-drag to goto
without keyboard. I don't think you can have both that and the
selection rectangle on the same button without using a key modifier.

In my current working patches for mass orders/battlegroups I have
both city and unit selection on right-drag; city tiles yellow,
unit(s) tiles red. The idea is to select a group of units with
right-drag, then move the group with left-drag.

I think the idea of a menu on the right button is very nice, and it
would also be nice to have consitency between guis.

However it seems that gui-fs will be more geared towards single
player and good looking graphics, so maybe there just as well could
be differences in interface. If you just play to win, you'd want

- non isometric view
- no double clicks to open cities
- "messages" and "cities" windows that do not obscure your tactical
  map completely

I suppose none of that is planned for gui-fs.

Btw, the new screen designs look absolutely stunning.


Arnstein




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