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[Freeciv-Dev] (PR#6966) root_req for other rulesets as well
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[Freeciv-Dev] (PR#6966) root_req for other rulesets as well

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To: morgan.jones@xxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#6966) root_req for other rulesets as well
From: "John Wheeler" <jdwheeler42@xxxxxxxxx>
Date: Mon, 8 Dec 2003 19:04:53 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >

> [glip - Fri Nov 28 12:01:50 2003]:
> Morgan doesn't want to have separate trees.  Like in civ3, if you play 
> Japanese, you get Samurai unit instead of Knight, but this unit is 
> available at the same point in tech tree (Chivalry).
> 
> An approximation is possible in the current ruleset structure, when
> you can create a special dead-end offshot tech.  In the above example
> you'd have a special tech Samurai Code (Bushido) which requires common
> Chivalry and nation specific root tech.

A more generalized way of allowing alternate paths is to allow "or"ing
for tech requirements.  In this case, Leadership would require "Chivalry
or Samurai Code".

-- 

++JohnWheeler


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