[Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >
On Sat, 2003-12-06 at 13:25, Morgan Jones wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >
>
> On 5/12/2003, you wrote:
>
> >
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >
> >
> > On Thu, Dec 04, 2003 at 02:12:33AM -0800, Gregory Berkolaiko wrote:
> >>
> >> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >
> >>
> >> On Mon, 1 Dec 2003, Jason Short wrote:
> >>
> >> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >
> >>
> >> Gregory Berkolaiko wrote:
> >>
> >> Morgan doesn't want to have separate trees. Like in civ3, if you
> >> play Japanese, you get Samurai unit instead of Knight, but this
> >> unit is available at the same point in tech tree (Chivalry).
> This seems overly complicated just to add nation/culture specific
> units. Surely just adding root_tech to the unit ruleset would be a
> much simpler and more elegant solution? I can't imagine it would
> require too many code changes.
>
The rule would be int the city file, and look something like...
Special_Unit: Samurai -> Knights
which just substitutes permission to build Samurai for Knights.
I however prefer the idea of wonders giving permission, it has the
advantge of already being possible.
But this involves tinkering with the base rulesets - maybe adding new
techs and wonders - which i find handled nicely with rndCiv as you're
not after one perfect ruleset.
--
banjo <banjo@xxxxxxxxxx>
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Jason Short, 2003/12/01
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Gregory Berkolaiko, 2003/12/04
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, jjc@xxxxxxxxxxxxxxxxxx, 2003/12/04
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Morgan Jones, 2003/12/04
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Jason Short, 2003/12/04
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Morgan Jones, 2003/12/05
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Morgan Jones, 2003/12/05
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well,
Billy Naylor <=
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Morgan Jones, 2003/12/06
- [Freeciv-Dev] (PR#6966) root_req for other rulesets as well, John Wheeler, 2003/12/08
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Jason Short, 2003/12/09
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Morgan Jones, 2003/12/09
- [Freeciv-Dev] (PR#6966) root_req for other rulesets as well, Marcelo Burda, 2003/12/30
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Mike Kaufman, 2003/12/30
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