[Freeciv-Dev] Re: (PR#7029) Rfc: Fleshing out/extending the tech tree
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7029 >
On Thu, 2003-12-04 at 12:31, raven@xxxxxxxxx wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7029 >
>
> > Please add to this ticket with ideas of plausible modern/near-future
> > techs,
> > units, improvements and wonders that could be included into Freeciv's
> > rulesets.
> GPS - Global Possitioning System.
> Spy Satalite Network.
> Deep ocian mining vessile.
> Automated units. Military units with no personel.
> Chemical and Biological weapons.
> --Zack
rndCiv has all many of these units & much more, it's awaiting the
general improvement patch. It also creates an easy ruleset merge
and mangaement environment.
http://banjo.actrix.com/code/rndCiv
Apropos of the "(PR#6966) root_req for other rulesets as well"
thread, rndCiv uses wonders as prereqs for special units.
--
banjo <banjo@xxxxxxxxxx>
- [Freeciv-Dev] (PR#7029) Rfc: Fleshing out/extending the tech tree, Guest, 2003/12/03
- [Freeciv-Dev] (PR#7029) Rfc: Fleshing out/extending the tech tree, raven@xxxxxxxxx, 2003/12/03
- [Freeciv-Dev] Re: (PR#7029) Rfc: Fleshing out/extending the tech tree, Raimar Falke, 2003/12/04
- [Freeciv-Dev] Re: (PR#7029) Rfc: Fleshing out/extending the tech tree, david@xxxxxxxxxxxxxxx, 2003/12/04
- [Freeciv-Dev] Re: (PR#7029) Rfc: Fleshing out/extending the tech tree,
Billy Naylor <=
- [Freeciv-Dev] Re: (PR#7029) Rfc: Fleshing out/extending the tech tree, imbaczek@xxxxxxxxxxxxxx, 2003/12/06
- [Freeciv-Dev] Re: (PR#7029) Rfc: Fleshing out/extending the tech tree, Mark Metson, 2003/12/09
- [Freeciv-Dev] Re: (PR#7029) Rfc: Fleshing out/extending the tech tree, raven@xxxxxxxxx, 2003/12/10
- [Freeciv-Dev] (PR#7029) Rfc: Fleshing out/extending the tech tree, Marcelo Burda, 2003/12/26
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