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[Freeciv-Dev] Re: (PR#7029) Rfc: Fleshing out/extending the tech tree
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[Freeciv-Dev] Re: (PR#7029) Rfc: Fleshing out/extending the tech tree

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Cc: freeciv-data@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7029) Rfc: Fleshing out/extending the tech tree
From: "Billy Naylor" <banjo@xxxxxxxxxx>
Date: Fri, 5 Dec 2003 18:48:11 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7029 >

On Thu, 2003-12-04 at 12:31, raven@xxxxxxxxx wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7029 >
> 
> > Please add to this ticket with ideas of plausible modern/near-future
> > techs,
> > units, improvements and wonders that could be included into Freeciv's
> > rulesets.

> GPS - Global Possitioning System.

> Spy Satalite Network.

> Deep ocian mining vessile.  

> Automated units.  Military units with no personel.

> Chemical and Biological weapons.

> --Zack


rndCiv has all many of these units & much more, it's awaiting the
general improvement patch.  It also creates an easy ruleset merge
and mangaement environment.

http://banjo.actrix.com/code/rndCiv

Apropos of the "(PR#6966) root_req for other rulesets as well"
thread, rndCiv uses wonders as prereqs for special units.


-- 
banjo <banjo@xxxxxxxxxx>




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