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[Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well
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[Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well

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To: morgan.jones@xxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 4 Dec 2003 20:02:59 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >

Morgan Jones wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >
> 
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >
>>
>>On Mon, 1 Dec 2003, Jason Short wrote:
>>
>>
>>><URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >
>>>
>>>Gregory Berkolaiko wrote:
>>>
>>>Morgan doesn't want to have separate trees. Like in civ3, if you
>>>play Japanese, you get Samurai unit instead of Knight, but this
>>>unit is available at the same point in tech tree (Chivalry).
>>>
>>>In civ3, the techs are identical for all nations but the units are
>>>not.
>>> Doing this with just changes to the tech tree (and root_req)
>>>would be very tricky, since most applicable technologies are
>>>requirements for other technologies (and not dead-end off-shoots).
>>
>>Not too tricky. You just add a dead-end tech "Samurai Code" with two
>>reqs: Chivalry (commonly available) and JapaneseRootTech. Thus
>>Samurai Code would only be available to Japanese. The downsides are:
>>1. Japanese can build both Knights and Samurai. 2. To build Samurai
>>they have to research an extra tech.

This is no good as a means for civ3 emulation.

> The other problem of this method is that the JapaneseRootTech is
> available to any other nation to research, and therefore anyone is
> able to get Samurai units anyway.

Huh?  The point of root techs is that others can't research them.

jason




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