[Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >
Gregory Berkolaiko wrote:
> Morgan doesn't want to have separate trees. Like in civ3, if you play
> Japanese, you get Samurai unit instead of Knight, but this unit is
> available at the same point in tech tree (Chivalry).
In civ3, the techs are identical for all nations but the units are not.
Doing this with just changes to the tech tree (and root_req) would be
very tricky, since most applicable technologies are requirements for
other technologies (and not dead-end off-shoots).
jason
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well,
Jason Short <=
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Gregory Berkolaiko, 2003/12/04
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, jjc@xxxxxxxxxxxxxxxxxx, 2003/12/04
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Morgan Jones, 2003/12/04
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Jason Short, 2003/12/04
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Morgan Jones, 2003/12/05
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Morgan Jones, 2003/12/05
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Billy Naylor, 2003/12/05
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Morgan Jones, 2003/12/06
- [Freeciv-Dev] (PR#6966) root_req for other rulesets as well, John Wheeler, 2003/12/08
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Jason Short, 2003/12/09
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