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[Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well
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[Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well

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To: morgan.jones@xxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 1 Dec 2003 09:42:00 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >

Gregory Berkolaiko wrote:

> Morgan doesn't want to have separate trees.  Like in civ3, if you play 
> Japanese, you get Samurai unit instead of Knight, but this unit is 
> available at the same point in tech tree (Chivalry).

In civ3, the techs are identical for all nations but the units are not. 
  Doing this with just changes to the tech tree (and root_req) would be 
very tricky, since most applicable technologies are requirements for 
other technologies (and not dead-end off-shoots).

jason




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