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[Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well
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[Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well

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To: morgan.jones@xxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Thu, 4 Dec 2003 02:12:33 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >

On Mon, 1 Dec 2003, Jason Short wrote:

> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >
> 
> Gregory Berkolaiko wrote:
> 
> > Morgan doesn't want to have separate trees.  Like in civ3, if you play 
> > Japanese, you get Samurai unit instead of Knight, but this unit is 
> > available at the same point in tech tree (Chivalry).
> 
> In civ3, the techs are identical for all nations but the units are not. 
>   Doing this with just changes to the tech tree (and root_req) would be 
> very tricky, since most applicable technologies are requirements for 
> other technologies (and not dead-end off-shoots).

Not too tricky.  You just add a dead-end tech "Samurai Code" with two 
reqs:  Chivalry (commonly available) and JapaneseRootTech.  Thus Samurai 
Code would only be available to Japanese.  The downsides are:
1. Japanese can build both Knights and Samurai.
2. To build Samurai they have to research an extra tech.

G.





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