[Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well
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[Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well |
From: |
"Morgan Jones" <morgan.jones@xxxxxxxxxxxxxxx> |
Date: |
Fri, 5 Dec 2003 16:08:41 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >
On 5/12/2003, you wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >
>
> Morgan Jones wrote:
>> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >
>>
>>> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >
>>>
>>> On Mon, 1 Dec 2003, Jason Short wrote:
>>>
>>>
>> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >
>>
>> Gregory Berkolaiko wrote:
>>
>> Morgan doesn't want to have separate trees. Like in civ3, if you
>> play Japanese, you get Samurai unit instead of Knight, but this
>> unit is available at the same point in tech tree (Chivalry).
>>
>> In civ3, the techs are identical for all nations but the units
>> are not.
>> Doing this with just changes to the tech tree (and root_req)
>> would be very tricky, since most applicable technologies are
>> requirements for other technologies (and not dead-end
>> off-shoots).
>>>
>>> Not too tricky. You just add a dead-end tech "Samurai Code" with
>>> two reqs: Chivalry (commonly available) and JapaneseRootTech. Thus
>>> Samurai Code would only be available to Japanese. The downsides
>>> are: 1. Japanese can build both Knights and Samurai. 2. To build
>>> Samurai they have to research an extra tech.
>
> This is no good as a means for civ3 emulation.
>
>> The other problem of this method is that the JapaneseRootTech is
>> available to any other nation to research, and therefore anyone is
>> able to get Samurai units anyway.
>
> Huh? The point of root techs is that others can't research them.
>
> jason
>
Sorry, you're right. I'd gotten myself confused.
-Morgan
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Jason Short, 2003/12/01
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Gregory Berkolaiko, 2003/12/04
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, jjc@xxxxxxxxxxxxxxxxxx, 2003/12/04
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Morgan Jones, 2003/12/04
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Jason Short, 2003/12/04
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well,
Morgan Jones <=
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Morgan Jones, 2003/12/05
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Billy Naylor, 2003/12/05
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Morgan Jones, 2003/12/06
- [Freeciv-Dev] (PR#6966) root_req for other rulesets as well, John Wheeler, 2003/12/08
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Jason Short, 2003/12/09
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Morgan Jones, 2003/12/09
- [Freeciv-Dev] (PR#6966) root_req for other rulesets as well, Marcelo Burda, 2003/12/30
- [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well, Mike Kaufman, 2003/12/30
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