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[Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well
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[Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well

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Subject: [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well
From: "Morgan Jones" <morgan.jones@xxxxxxxxxxxxxxx>
Date: Thu, 4 Dec 2003 19:12:07 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >

> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >
> 
> On Mon, 1 Dec 2003, Jason Short wrote:
> 
>> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >
>> 
>> Gregory Berkolaiko wrote:
>> 
>> Morgan doesn't want to have separate trees. Like in civ3, if you
>> play Japanese, you get Samurai unit instead of Knight, but this
>> unit is available at the same point in tech tree (Chivalry).
>> 
>> In civ3, the techs are identical for all nations but the units are
>> not.
>>  Doing this with just changes to the tech tree (and root_req)
>> would be very tricky, since most applicable technologies are
>> requirements for other technologies (and not dead-end off-shoots).
> 
> Not too tricky. You just add a dead-end tech "Samurai Code" with two
> reqs: Chivalry (commonly available) and JapaneseRootTech. Thus
> Samurai Code would only be available to Japanese. The downsides are:
> 1. Japanese can build both Knights and Samurai. 2. To build Samurai
> they have to research an extra tech.
> 
> G.
> 
The other problem of this method is that the JapaneseRootTech is
available to any other nation to research, and therefore anyone is
able to get Samurai units anyway.

     -Morgan




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