[Freeciv-Dev] (PR#7021) fighting ICS
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7021 >
Oh yeah, one more thing before I go to bed:
I've thought for a while that it might be very interesting if
corruption/waste was mesured by movement points to the capital instead
of number of tiles. In other words, distance would still matter, but a
good road network would do wonders towards improving productivity, etc.
If it were really based on movement points required I would suggest some
hack to limit the benifit of rails, since 0 distance to capital would be
a bit much of a boost. Maybe have the calculations consider the
distance in tiles and the distance in movement, and compute the total
corruption based on some combination. That could work well for
cross-water too - Harbors could connect cities across water, like in
Civ3, but perhaps the total distance would also be mesured.
Not sure how the specifics of this should go, but the basic idea is A:
realism, and B: infastructure++, so reward building it.
--Zack
- [Freeciv-Dev] Re: [SPAM] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Raimar Falke, 2003/12/08
- [Freeciv-Dev] Re: [SPAM] Re: (PR#7021) fighting ICS, raven@xxxxxxxxx, 2003/12/08
- [Freeciv-Dev] Re: (PR#7021) fighting ICS, Arnstein Lindgard, 2003/12/08
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Horn Gábor, 2003/12/08
- [Freeciv-Dev] Re: [SPAM] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Per I. Mathisen, 2003/12/08
- [Freeciv-Dev] Re: (PR#7021) fighting ICS, Horn Gábor, 2003/12/08
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Per I. Mathisen, 2003/12/08
- [Freeciv-Dev] Re: [SPAM] Re: (PR#7021) fighting ICS, raven@xxxxxxxxx, 2003/12/08
- [Freeciv-Dev] Re: [SPAM] Re: [SPAM] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), imbaczek@xxxxxxxxxxxxxx, 2003/12/08
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), imbaczek@xxxxxxxxxxxxxx, 2003/12/08
- [Freeciv-Dev] (PR#7021) fighting ICS,
raven@xxxxxxxxx <=
- [Freeciv-Dev] Re: (PR#7021) fighting ICS, raven@xxxxxxxxx, 2003/12/08
- [Freeciv-Dev] Re: (PR#7021) fighting ICS, Arnstein Lindgard, 2003/12/08
- [Freeciv-Dev] Re: (PR#7021) fighting ICS, Raimar Falke, 2003/12/08
- [Freeciv-Dev] Re: [SPAM] Re: (PR#7021) fighting ICS, Brandon J. Van Every, 2003/12/08
- [Freeciv-Dev] Re: [SPAM] Re: (PR#7021) fighting ICS, Brandon J. Van Every, 2003/12/08
- [Freeciv-Dev] Re: [SPAM] Re: (PR#7021) fighting ICS, raven@xxxxxxxxx, 2003/12/08
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Andy Smith, 2003/12/12
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Arnstein Lindgard, 2003/12/15
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), imbaczek@xxxxxxxxxxxxxx, 2003/12/15
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Arnstein Lindgard, 2003/12/15
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