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[Freeciv-Dev] Re: (PR#7021) fighting ICS
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[Freeciv-Dev] Re: (PR#7021) fighting ICS

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To: vanevery@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7021) fighting ICS
From: "Arnstein Lindgard" <a-l@xxxxxxx>
Date: Mon, 8 Dec 2003 03:21:21 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7021 >

On Sun, 7 Dec 2003 16:43:28 -0800 raven@xxxxxxxxx wrote:

> >>>>- having settlers cost 2 pop; splitting settler to settler/worker,

> If you need some 
> semblance of realism, how bout "half of them died on the way", settling 
> new cities is some tough shit, man.

Heh, there's a good argument. Ok, the slowdown from 2 pop settlers is
reduced when we are aiming for a mode of less cities at the same
time. And we may have no choice since workers must be relatively
cheap. Cheaper land development will help make vertical building
feasible.

> I -like- tweaking what Arnstein likes to call 
> "petty" details of the game.

But when you present all the players with all the variables, it may
not produce much feedback that can be forged into a game. I wonder if
this is what RossW means with "propagating complexities" (love that
expression).


Arnstein




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