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[Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their tec
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[Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their tec

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To: vanevery@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing)
From: "imbaczek@xxxxxxxxxxxxxx" <imbaczek@xxxxxxxxxxxxxx>
Date: Mon, 8 Dec 2003 05:02:39 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7021 >

On 03-12-08 you wrote:


> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7021 >

> On Sat, 6 Dec 2003, Arnstein Lindgard wrote:
>> > - increasing tech costs with every city (mine, mine! ;) I could even
>> > write a patch, I believe.)
>>
>> Uhm.. counter-intuitive? Realism?

> Yes, I think this is a rule that is very hard to 'get' for players.

The best way is to ask the players. Just give some examples which show
what exactly is the difference in various circumstances and anyone
will get it.

Or maybe I'm overestimating average Freeciv player intelligence?

> Oh, and gold upkeep is one civ3 feature that really does make bigpox
> feasible. Maintaining a large army with a handful of cities is close to
> impossible at present.

And if it's done only for certain governments (like republic or
democracy), it may even sometimes be worth it to change the
government.

-- 
{ Marek Baczyński :: UIN 57114871 :: GG 161671 :: JID imbaczek@xxxxxxxxxxxxx  }
{ http://www.vlo.ids.gda.pl/ | imbaczek at poczta fm | http://www.promode.org }
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