[Freeciv-Dev] Re: (PR#4376) Slow Motion
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On Sat, Jun 14, 2003 at 12:14:37PM -0700, ChrisK@xxxxxxxx wrote:
> On Sat, Jun 14, 2003 at 06:45:20AM -0700, Raimar Falke wrote:
> > On Thu, Jun 12, 2003 at 11:48:27AM -0700, ChrisK@xxxxxxxx wrote:
>
> > > I noticed that the delay is not always present ...
> > >
> > > Now things are getting funny :-) I tried to reproduce it, but failed,
> > > until
> > > I just started to *play*. So here's what I did:
> > >
> > > Start server with attached game
> > > set saveturns 0
> > > start client, connect as chris
> > > start game
> > > Use GOTO in all actions below
> > > send cruiser in Kyoto on goto to the open sea
> > > send all alpine troops from Hiroshima to Yokohama, sentry them
> > > send transport from yokohama to Ahmadabad
> > > unload and send alpine troops to bombay, idle them
> > > make engineers build roads where they are
> > > send transport back to hiroshima with goto
> > > buy 8 alpine troops
> > > turn done
> > > send alpine troops from bombay to rawalpindi. Now(!) you see a significant
> > > delay in unit movement when they go through cities, if your fast machines
> > > allow this.
> >
> > I don't see a slowdown here and the CMA shows normal behavior:
>
> Have you tested with a few cpu burners running in the background?
No.
But I'm pretty sure this isn't a CMA issue. I suspect other
causes. The new buffering code maybe.
Can you reproduce the problem with 1.14.0?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"From what I am reading Win98 and NT5.0 will be getting rid of all that
crap anyway. Seems that Microsoft has invented something called TCP/IP and
another really revolutionary concept called DNS that eliminates the
netbios crap too. All that arping from browsers is going to go away.
I also hear rumors that they are on the verge of breakthrough discoveries
called NFS, and LPD too. Given enough time and money, they might
eventually invent Unix."
-- George Bonser in linux-kernel
- [Freeciv-Dev] (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/07
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/10
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/11
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/11
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/12
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/12
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/12
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/14
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/14
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion,
Raimar Falke <=
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/14
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/14
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/14
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/14
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/15
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Jason Short, 2003/06/20
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/20
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Christian Knoke, 2003/06/12
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