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[Freeciv-Dev] Re: (PR#4376) Slow Motion
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[Freeciv-Dev] Re: (PR#4376) Slow Motion

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Subject: [Freeciv-Dev] Re: (PR#4376) Slow Motion
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Sun, 15 Jun 2003 02:07:08 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sat, Jun 14, 2003 at 02:42:51PM -0700, Raimar Falke wrote:
> On Sat, Jun 14, 2003 at 02:17:42PM -0700, ChrisK@xxxxxxxx wrote:
> > On Sat, Jun 14, 2003 at 01:52:32PM -0700, Raimar Falke wrote:
> > > 
> > > Can you describe the time when this started in more detail
> > > please. This is the only hint we currently have.
> > 
> > I can't, but my mailbox can:
> > 
> > PR#3769  CVS 22 MAR 2003 GTK 1.2
> 
> So this means that 3769 is the same issue (from your point of view) as
> 4376. Then should Jason first dig into 3769.

It looks very much like this, yes. In march I wasn't aware that this takes
some rounds to arise.

That doesn't mean it started with MAR 22. As you see from the replies,
"I haven't played some weeks before that."

Let me note that I've got the impression, that the delay is not varying.
It's either there or not. But Transports with 8 units on it are more delayed
than empty ships.

Since this doesn't happen short after the game starts, it makes me think
there is something going badly wrong after 2 or 3 turns.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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