[Freeciv-Dev] Re: (PR#4376) Slow Motion
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On Thu, Jun 19, 2003 at 01:56:28PM -0700, Jason Short wrote:
> --On Sunday, June 15, 2003 02:07:08 -0700 "ChrisK@xxxxxxxx"
> > Let me note that I've got the impression, that the delay is not varying.
> > It's either there or not. But Transports with 8 units on it are more
> > delayed than empty ships.
> >
> > Since this doesn't happen short after the game starts, it makes me think
> > there is something going badly wrong after 2 or 3 turns.
>
> That's what it sounds like. But I never get this behavior myself, no
> matter how long I play.
Ok, what can we do to hunt this down? One idea comes to mind, you might run
a bunch of cpu consuming processes in parallel and test. You won't see it
otherwise on your billion cycles machines, I guess. 200 MHz here (but
planned to upgrade). What can I do? Running in a debugger? Do you have some
suggestions?
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, (continued)
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/12
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/14
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/14
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/14
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/14
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/14
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/14
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/14
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/15
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Jason Short, 2003/06/20
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion,
ChrisK@xxxxxxxx <=
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Christian Knoke, 2003/06/12
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