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[Freeciv-Dev] Re: (PR#4376) Slow Motion
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[Freeciv-Dev] Re: (PR#4376) Slow Motion

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Subject: [Freeciv-Dev] Re: (PR#4376) Slow Motion
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Sat, 14 Jun 2003 12:14:37 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sat, Jun 14, 2003 at 06:45:20AM -0700, Raimar Falke wrote:
> On Thu, Jun 12, 2003 at 11:48:27AM -0700, ChrisK@xxxxxxxx wrote:

> > I noticed that the delay is not always present ...
> > 
> > Now things are getting funny :-) I tried to reproduce it, but failed, until
> > I just started to *play*. So here's what I did:
> > 
> > Start server with attached game
> > set saveturns 0
> > start client, connect as chris
> > start game
> > Use GOTO in all actions below
> > send cruiser in Kyoto on goto to the open sea
> > send all alpine troops from Hiroshima to Yokohama, sentry them
> > send transport from yokohama to Ahmadabad
> > unload and send alpine troops to bombay, idle them
> > make engineers build roads where they are
> > send transport back to hiroshima with goto
> > buy 8 alpine troops
> > turn done
> > send alpine troops from bombay to rawalpindi. Now(!) you see a significant
> > delay in unit movement when they go through cities, if your fast machines
> > allow this.
> 
> I don't see a slowdown here and the CMA shows normal behavior:

Have you tested with a few cpu burners running in the background?

The CMA debug output is as usual.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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