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[Freeciv-Dev] Re: (PR#4376) Slow Motion
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[Freeciv-Dev] Re: (PR#4376) Slow Motion

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To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4376) Slow Motion
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Tue, 10 Jun 2003 11:15:29 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sat, Jun 07, 2003 at 07:47:10AM -0700, ChrisK@xxxxxxxx wrote:
> 
> CVS 06 JUN 2003 GTK 1.2
> 
> Unit movement has got slow. There is a delay especially at the point where a
> unit enters or leaves a city. Even more with ships. Use GOTO to watch. This
> makes playing painful on a 200MHz machine.
> 
> Maybe an interaction with the CMA?

Try the one-liner and see if you can gather some information.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "There are three ways to get something done. Do it yourself, hire someone
  to do it for you or forbid your kids to do it."

Index: common/aicore/cm.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/aicore/cm.c,v
retrieving revision 1.8
diff -u -u -r1.8 cm.c
--- common/aicore/cm.c  2003/05/13 07:04:28     1.8
+++ common/aicore/cm.c  2003/06/10 18:11:56
@@ -137,7 +137,7 @@
 #define OPTIMIZE_FINAL_LOG_LEVEL                       LOG_DEBUG
 #define OPTIMIZE_FINAL_LOG_LEVEL2                      LOG_DEBUG
 #define FIND_BEST_SPECIALIST_ARRANGEMENT_LOG_LEVEL     LOG_DEBUG
-#define CM_QUERY_RESULT_LOG_LEVEL                      LOG_DEBUG
+#define CM_QUERY_RESULT_LOG_LEVEL                      LOG_NORMAL
 #define CALC_FITNESS_LOG_LEVEL                         LOG_DEBUG
 #define CALC_FITNESS_LOG_LEVEL2                                LOG_DEBUG
 #define EXPAND_CACHE3_LOG_LEVEL                                LOG_DEBUG

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