[Freeciv-Dev] Re: (PR#4376) Slow Motion
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On Tue, Jun 10, 2003 at 11:15:29AM -0700, Raimar Falke wrote:
> On Sat, Jun 07, 2003 at 07:47:10AM -0700, ChrisK@xxxxxxxx wrote:
> >
> > CVS 06 JUN 2003 GTK 1.2
> >
> > Unit movement has got slow. There is a delay especially at the point where a
> > unit enters or leaves a city. Even more with ships. Use GOTO to watch. This
> > makes playing painful on a 200MHz machine.
> >
> > Maybe an interaction with the CMA?
>
> Try the one-liner and see if you can gather some information.
I get lines like
2: cm_query_result(city='Nagasaki'(193))
2: cm_query_result: return
- for each city a unit *passes* on goto.
- for each unit activated (not moved) in a city
- for each city a unit on a transport belongs to when the transport *passes*
a city on goto
I think the cma should not be involved as long as the goto is processed,
only after it is finished.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/07
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/10
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion,
ChrisK@xxxxxxxx <=
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/11
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/12
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/12
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/12
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/14
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/14
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/14
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/14
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/14
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/14
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