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[Freeciv-Dev] Re: (PR#4376) Slow Motion
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[Freeciv-Dev] Re: (PR#4376) Slow Motion

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Subject: [Freeciv-Dev] Re: (PR#4376) Slow Motion
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Wed, 11 Jun 2003 01:11:28 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, Jun 10, 2003 at 11:15:29AM -0700, Raimar Falke wrote:
> On Sat, Jun 07, 2003 at 07:47:10AM -0700, ChrisK@xxxxxxxx wrote:
> > 
> > CVS 06 JUN 2003 GTK 1.2
> > 
> > Unit movement has got slow. There is a delay especially at the point where a
> > unit enters or leaves a city. Even more with ships. Use GOTO to watch. This
> > makes playing painful on a 200MHz machine.
> > 
> > Maybe an interaction with the CMA?
> 
> Try the one-liner and see if you can gather some information.

I get lines like 

2: cm_query_result(city='Nagasaki'(193))
2: cm_query_result: return

- for each city a unit *passes* on goto.
- for each unit activated (not moved) in a city
- for each city a unit on a transport belongs to when the transport *passes*
  a city on goto

I think the cma should not be involved as long as the goto is processed,
only after it is finished.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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