[Freeciv-Dev] Re: (PR#4376) Slow Motion
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On Wed, Jun 11, 2003 at 01:51:00AM -0700, Raimar Falke wrote:
> On Wed, Jun 11, 2003 at 01:11:28AM -0700, ChrisK@xxxxxxxx wrote:
> > > > Maybe an interaction with the CMA?
> > I think the cma should not be involved as long as the goto is processed,
> > only after it is finished.
> I wasn't able to reproduce this problem here. So please apply the
> patch and post the relevant output.
Here are 3 examples:
Activating a tank in a city, without moving it:
2: cm_query_result(city='Hiroshima'(178))
2: cm_query_result: return
2: A: freeze() current level=0
2: start processing packet 3
2: finish processing packet 3
2: A: thaw() current level=1
Moving a tank from one city to another, crossing 1 other city:
2: A: freeze() current level=0
2: start processing packet 4
2: finish processing packet 4
2: A: thaw() current level=1
2: A: freeze() current level=0
2: start processing packet 5
2: unit 353 moves from (68,18) to (69,17)
2: unit 353 moves from (69,17) to (0,17)
2: unit 353 moves from (0,17) to (1,17)
2: unit 353 moves from (1,17) to (2,16)
2: unit 353 moves from (2,16) to (3,15)
2: unit 353 moves from (3,15) to (4,14)
2: unit 353 moves from (4,14) to (5,13)
2: unit 353 moves from (5,13) to (5,12)
2: unit 353 moves from (5,12) to (6,11)
2: unit 353 moves from (6,11) to (7,10)
2: unit 353 moves from (7,10) to (8,9)
2: finish processing packet 5
2: A: thaw() current level=1
2: cm_query_result(city='Kobe'(160))
2: cm_query_result: return
2: cm_query_result(city='Kumamoto'(211))
2: cm_query_result: return
2: cm_query_result(city='Hiroshima'(178))
2: cm_query_result: return
2: cm_query_result(city='Kawasaki'(163))
2: cm_query_result: return
Moving a transport with 3 units, from sea tile to sea tile, crossing 2
cities:
2: A: freeze() current level=0
2: start processing packet 14
2: finish processing packet 14
2: A: thaw() current level=1
2: A: freeze() current level=0
2: start processing packet 15
2: unit 419 moves from (52,5) to (52,6)
2: unit 425 moves from (52,5) to (52,6)
2: unit 122 moves from (52,5) to (52,6)
2: unit 294 moves from (52,5) to (52,6)
2: unit 419 moves from (52,6) to (51,5)
2: unit 425 moves from (52,6) to (51,5)
2: unit 122 moves from (52,6) to (51,5)
2: unit 294 moves from (52,6) to (51,5)
2: unit 419 moves from (51,5) to (50,5)
2: unit 425 moves from (51,5) to (50,5)
2: unit 122 moves from (51,5) to (50,5)
2: unit 294 moves from (51,5) to (50,5)
2: unit 419 moves from (50,5) to (49,4)
2: unit 425 moves from (50,5) to (49,4)
2: unit 122 moves from (50,5) to (49,4)
2: unit 294 moves from (50,5) to (49,4)
2: unit 419 moves from (49,4) to (48,3)
2: unit 425 moves from (49,4) to (48,3)
2: unit 122 moves from (49,4) to (48,3)
2: unit 294 moves from (49,4) to (48,3)
2: finish processing packet 15
2: A: thaw() current level=1
2: cm_query_result(city='Osaka'(182))
2: cm_query_result: return
2: cm_query_result(city='Yokohama'(143))
2: cm_query_result: return
2: cm_query_result(city='Kumamoto'(211))
2: cm_query_result: return
2: cm_query_result(city='Nagasaki'(193))
2: cm_query_result: return
2: cm_query_result(city='Cagayan de Oro'(207))
2: cm_query_result: return
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/07
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/10
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/11
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/11
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion,
ChrisK@xxxxxxxx <=
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/12
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/12
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/14
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/14
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/14
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/14
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/14
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/14
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/14
- Message not available
- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/15
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