[Freeciv-Dev] Re: (PR#4376) Slow Motion
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On Thu, Jun 12, 2003 at 04:31:40AM -0700, ChrisK@xxxxxxxx wrote:
> On Wed, Jun 11, 2003 at 01:51:00AM -0700, Raimar Falke wrote:
> > On Wed, Jun 11, 2003 at 01:11:28AM -0700, ChrisK@xxxxxxxx wrote:
>
> > > > > Maybe an interaction with the CMA?
>
> > > I think the cma should not be involved as long as the goto is processed,
> > > only after it is finished.
>
> > I wasn't able to reproduce this problem here. So please apply the
> > patch and post the relevant output.
>
> Here are 3 examples:
These are the expected results. In all cases the cities are updated
only once after the goto is finished. There should be a delay after
the goto is finished but not during the move movement. At least this
slowdown isn't caused by the CMA.
Raimar
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- [Freeciv-Dev] (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/07
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/10
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/11
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/11
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/12
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion,
Raimar Falke <=
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/12
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/14
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/14
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/14
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/14
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/14
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/14
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Raimar Falke, 2003/06/14
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, ChrisK@xxxxxxxx, 2003/06/15
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- [Freeciv-Dev] Re: (PR#4376) Slow Motion, Jason Short, 2003/06/20
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