Complete.Org: Mailing Lists: Archives: freeciv-dev: June 2003:
[Freeciv-Dev] Re: (PR#4376) Slow Motion
Home

[Freeciv-Dev] Re: (PR#4376) Slow Motion

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4376) Slow Motion
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Thu, 12 Jun 2003 06:23:22 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, Jun 12, 2003 at 04:31:40AM -0700, ChrisK@xxxxxxxx wrote:
> On Wed, Jun 11, 2003 at 01:51:00AM -0700, Raimar Falke wrote:
> > On Wed, Jun 11, 2003 at 01:11:28AM -0700, ChrisK@xxxxxxxx wrote:
> 
> > > > > Maybe an interaction with the CMA?
> 
> > > I think the cma should not be involved as long as the goto is processed,
> > > only after it is finished.
> 
> > I wasn't able to reproduce this problem here. So please apply the
> > patch and post the relevant output.
> 
> Here are 3 examples:

These are the expected results. In all cases the cities are updated
only once after the goto is finished. There should be a delay after
the goto is finished but not during the move movement. At least this
slowdown isn't caused by the CMA.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Sit, disk, sit. Good boy. Now spin up. Very good. Here's a netscape
  cookie for you. Fetch me some data. Come on, you can do it. No, not that
  data. Bad disk. Bad." 
    -- Calle Dybedahl, alt.sysadmin.recovery




[Prev in Thread] Current Thread [Next in Thread]