[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves
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> > Raimar, is it okay with you that rand() moves is made a server option, and
> > that it defaults to off in the default ruleset?
>
> I just don't see what it buys us.
>
> The only point I see is that the AI can be more optimal in the
> non-random case. However I think that the AI movement speed doesn't
> have this much impact on the general performance of the AI that it
> would be worth it.
>
> What about a cheat (non-handicap) for this? So with this cheat the AI
> will always win this random decision.
Well, rand() moves as a server option seems a good idea, to me.
To have them on or off for default ruleset can be up to a vote between
players (default can be considered the most played configuration...)
I support Raimar's idea of a ai_handicap always_win_random and also its
counter (always_lose_random), so say, hardest AI has always_win_random
on and always_lose_random off, easiest AI the countrary. Other level, we
may playtest how it interfere.
Davide
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, (continued)
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2003/06/11
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2003/06/11
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2003/06/11
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Anthony J. Stuckey, 2003/06/11
Message not available
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2003/06/12
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Gregory Berkolaiko, 2003/06/12
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