[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves
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[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves |
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"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Wed, 11 Jun 2003 07:44:05 -0700 |
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rt@xxxxxxxxxxxxxx |
On Wed, 11 Jun 2003, Raimar Falke wrote:
> > > No if the only reason is that it is hard to implement.
It is not the only reason. It is a good reason. I do not wish to rehash
the other arguments, they are in the mail archives.
> > will slow the PF down significantly
>
> That is true. I'm not sure about the "significantly" but it will be
> slower.
Path finding (old warmap and new pf) is the single biggest CPU consumer in
the server. If this makes pf slower, than that is a rather important
argument.
> > The outline implementation will be a nightmare to implement and maintain,
>
> Can I convince you that this isn't the case if I code the implementation?
As a last resort, I am for making rand() moves a server option, as long as
it defaults to off and the rand() move code path does not add complexity
to or slows down the non-rand() code path.
- Per
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves,
Per I. Mathisen <=
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2003/06/11
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2003/06/11
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Anthony J. Stuckey, 2003/06/11
Message not available
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2003/06/12
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