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[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves
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[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Wed, 11 Jun 2003 08:56:11 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, Jun 11, 2003 at 06:31:25AM -0700, rwetmore@xxxxxxxxxxxx wrote:
> Raimar Falke wrote:

> > 
> >>will slow the PF down significantly
> > 
> > That is true. I'm not sure about the "significantly" but it will be
> > slower. If you want exacter data you have to pay the price. The same
> > is true for the trireme.

PF is done *once* when I press G, right? So this shouldn't matter...

> I have yet to see any credible argument that "exacter data" of a average
> quantity provides any measureable improvement to game play.

The "old" Goto was very well tuned and I liked it. I haven't searched for PF
bugs when I found them; I stumbled over them while playing, and learned, ah
this is new Pathfinding. Well there are various bugs, some of them easy to
fix (I hope) but would you use GOTO if you knew it gives suboptimal routes?

Maybe this doesn't matter for AI, though.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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