[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves
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[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Wed, 11 Jun 2003 07:48:22 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
On Tue, 10 Jun 2003, ChrisK@xxxxxxxx wrote:
> > > So I repeat the suggest that seemed to be the majority opinion at the
> > > time: The rand() testis replaced by FALSE iff moves_left != move_rate. So
> > > attempting to move into terrain with move_cost > moves_left merely causes
> > > you to waste your remaining movement points in this case.
> >
> > How about you just aren't allowed to move. If I try to move to the
> > mountains, then try the road, why punish me, maybe I hit the wrong
> > directional key. Do you have to remove the points?
>
> Yes, with that addition I could be able to find my peace with Per's
> suggestion.
Ok. So, if you try to move into terrain where move_cost > moves_left &&
moves_left != move_rate, then you just get a message from the server
saying you have to expend full moves to enter the tile.
- Per
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves,
Per I. Mathisen <=
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2003/06/11
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Anthony J. Stuckey, 2003/06/11
Message not available
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2003/06/12
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Gregory Berkolaiko, 2003/06/12
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