[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves
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On Wed, Jun 11, 2003 at 09:46:15AM -0700, Per I. Mathisen wrote:
> - It becomes quite hard for an AI to plan coordinated attacks when the
> ETA of units is not known. A human player can easily improvise, an AI
> player cannot. For example, if the offensive units get there faster than
> the defensive units, you have a problem. This can happen with all of
> best-case, average-case and worst-case pf methods.
Whatever.
My gut reaction is that you shouldn't be cutting so close to the edge,
and should be sure to overpower. Done properly, rendezvous times are
necessarily only approximate. Anyone who's ever performed or lived through
a Howitzer Flood should understand this.
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, (continued)
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2003/06/11
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2003/06/11
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2003/06/11
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves,
Anthony J. Stuckey <=
Message not available
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Per I. Mathisen, 2003/06/12
[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Gregory Berkolaiko, 2003/06/12
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