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[Freeciv-Dev] Re: (PR#4376) Slow Motion
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[Freeciv-Dev] Re: (PR#4376) Slow Motion

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To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4376) Slow Motion
From: "Jason Short" <jshort@xxxxxxxxxxxxxx>
Date: Thu, 19 Jun 2003 13:56:28 -0700
Reply-to: rt@xxxxxxxxxxxxxx

--On Sunday, June 15, 2003 02:07:08 -0700 "ChrisK@xxxxxxxx" 
<ChrisK@xxxxxxxx> wrote:

> On Sat, Jun 14, 2003 at 02:42:51PM -0700, Raimar Falke wrote:
>> On Sat, Jun 14, 2003 at 02:17:42PM -0700, ChrisK@xxxxxxxx wrote:
>> > On Sat, Jun 14, 2003 at 01:52:32PM -0700, Raimar Falke wrote:
>> > >
>> > > Can you describe the time when this started in more detail
>> > > please. This is the only hint we currently have.
>> >
>> > I can't, but my mailbox can:
>> >
>> > PR#3769  CVS 22 MAR 2003 GTK 1.2
>>
>> So this means that 3769 is the same issue (from your point of view) as
>> 4376. Then should Jason first dig into 3769.
>
> It looks very much like this, yes. In march I wasn't aware that this takes
> some rounds to arise.
>
> That doesn't mean it started with MAR 22. As you see from the replies,
> "I haven't played some weeks before that."
>
> Let me note that I've got the impression, that the delay is not varying.
> It's either there or not. But Transports with 8 units on it are more
> delayed than empty ships.
>
> Since this doesn't happen short after the game starts, it makes me think
> there is something going badly wrong after 2 or 3 turns.

That's what it sounds like.  But I never get this behavior myself, no 
matter how long I play.

jason




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