[Freeciv-Dev] Re: borders patch (PR#1870)
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On Mon, 9 Jun 2003, Jason Short wrote:
> Solving this is not trivial; the problem is similar to the one with
> continent numbering but has more effect on gameplay.The current method is
> clearly flawed IMO. But an omniscient POV is not so good either. The
> only consistent yet fair thing I can imagine is to have server-side PPOV for
> this - so that the server tracks what each player knows about each tile.
As long as it is the same way to every player, I don't see the argument
about it being more or less "fair" than any other approach.
Let's make it server-side SPOV (SPOV = server point of view), like
continent numbers are now. It is the simplest way, gives cleanest code and
least bugs. Also I guess least confusing for players?
- Per
- [Freeciv-Dev] Re: borders patch (PR#1870), (continued)
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- [Freeciv-Dev] Re: borders patch (PR#1870), ChrisK@xxxxxxxx, 2003/06/13
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- [Freeciv-Dev] Re: borders patch (PR#1870), Ben Webb, 2003/06/16
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- [Freeciv-Dev] Re: borders patch (PR#1870), ChrisK@xxxxxxxx, 2003/06/16
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- [Freeciv-Dev] Re: borders patch (PR#1870), Ben Webb, 2003/06/16
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- [Freeciv-Dev] Re: borders patch (PR#1870), Ben Webb, 2003/06/16
- [Freeciv-Dev] Re: borders patch (PR#1870), Anthony J. Stuckey, 2003/06/14
- [Freeciv-Dev] Re: borders patch (PR#1870), Ben Webb, 2003/06/16
- Message not available
- [Freeciv-Dev] Re: borders patch (PR#1870), Ben Webb, 2003/06/16
[Freeciv-Dev] Re: borders patch (PR#1870),
Per I. Mathisen <=
Message not available
[Freeciv-Dev] Re: borders patch (PR#1870), Per I. Mathisen, 2003/06/10
[Freeciv-Dev] Re: borders patch (PR#1870), Per I. Mathisen, 2003/06/14
Message not available
[Freeciv-Dev] Re: borders patch (PR#1870), Per I. Mathisen, 2003/06/16
[Freeciv-Dev] Re: borders patch (PR#1870), Per I. Mathisen, 2003/06/19
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