[Freeciv-Dev] Re: borders patch (PR#1870)
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On Mon, 16 Jun 2003, Ben Webb wrote:
> Yes, I've noticed that. Is there any Freeciv code for detecting inland
> lakes (e.g. to stop the AI building naval units in them) ?
No, alas.
> It would be relatively straightforward to detect a 1x1 lake, I suppose,
> but any bigger than that and you have to think about where to draw the
> line between inland lake and inland sea...
How about claiming any 'ocean' tile bordering on at least five claimed
land tiles? You'd get a few extra corners to real oceans, but it would
grab all types of inland lakes.
- Per
- [Freeciv-Dev] Re: borders patch (PR#1870), (continued)
[Freeciv-Dev] Re: borders patch (PR#1870), Per I. Mathisen, 2003/06/10
[Freeciv-Dev] Re: borders patch (PR#1870), Per I. Mathisen, 2003/06/14
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[Freeciv-Dev] Re: borders patch (PR#1870), Per I. Mathisen, 2003/06/16
[Freeciv-Dev] Re: borders patch (PR#1870),
Per I. Mathisen <=
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