[Freeciv-Dev] Re: (PR#4326) Pathfinding
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On Tue, Jun 03, 2003 at 02:12:29PM -0700, ChrisK@xxxxxxxx wrote:
> On Tue, Jun 03, 2003 at 01:21:04PM -0700, Raimar Falke wrote:
> > On Sat, May 31, 2003 at 12:20:49PM -0700, ChrisK@xxxxxxxx wrote:
> > >
> > > Problem No. 3:
> > >
> > > With the old code, I was able to send a land unit (not marine) from a ship
> > > into an empty enemy city. It knew that the direct way was impossible and
> > > did
> > > chose a way from ship onto land, from land into city.
> > >
> > > The new code throws an error: only marines can attack from sea.
> >
> > This seems interresting. It should find the correct path. Do you have
> > a savegame?
>
> Attack Lahore.
I see. The solution is to use unit.c:test_unit_move_to_tile in
pft.c:normal_move_unit. However this isn't easy since we don't have
the unit type which test_unit_move_to_tile
wants. test_unit_move_to_tile needs this for the marines flag.
Greg: you may now see why I prefered a flags field in pf_parameter
instead of the zoc_used field.
My proposal is to add this field, remove zoc_used and replace
"Unit_Type_id type" with "move_type, flags". Do you agree?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Are you saying that you actually used the Classpath Java AWT classes in
addition to the GTK peers and got them to display something?
Wow. That's way better than I did and I wrote the code!"
-- Aaron M. Renn in the classpath mailing list
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Raimar Falke, 2003/06/03
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Gregory Berkolaiko, 2003/06/06
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Gregory Berkolaiko, 2003/06/06
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