[Freeciv-Dev] Re: (PR#4326) Pathfinding
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On Sat, 31 May 2003, ChrisK@xxxxxxxx wrote:
> Here is another Pathfinding deficiency.
>
> Try to send the cruiser NW of Cagayan de Oro to Fukuoka. PF chooses a route
> through the occupied enemy city, and stops the execution at once:
> "aborted GOTO as there are units in the way."
The attached patch fixes it.
Will be committed soonish.
G.
Index: client/goto.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/goto.c,v
retrieving revision 1.50
diff -u -r1.50 goto.c
--- client/goto.c 2003/05/28 14:48:38 1.50
+++ client/goto.c 2003/06/01 18:50:59
@@ -322,8 +322,15 @@
static enum tile_behavior get_TB(int x, int y, enum known_type known,
struct pf_parameter *param)
{
+ struct tile *ptile = map_get_tile(x, y);
+
if (known == TILE_UNKNOWN) {
return TB_IGNORE;
+ }
+ if (is_non_allied_unit_tile(ptile, param->owner)
+ || is_non_allied_city_tile(ptile, param->owner)) {
+ /* Can attack but can't count on going through */
+ return TB_DONT_LEAVE;
}
return TB_NORMAL;
}
- [Freeciv-Dev] Re: (PR#4326) Pathfinding,
Gregory Berkolaiko <=
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Raimar Falke, 2003/06/03
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Gregory Berkolaiko, 2003/06/06
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